Sep 13, 2011

Zbrush model, work in progress

I've been working on this sculpt in my sparetime. You'll have to excuse the symmetrical expression, as I'm still sculpting :) It's still work in progress, but I though I'd post it here anyways. Everything is retopologized and UV'd, so next up is texturing. I intend to render the basterd and set up hair/mustage/beard etc with "shave and a haircut" inside Maya. Let's see how far it gets before I get another idea for a character I wanna do :)

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